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Header Soccerball 2 · Corpus
by Seiji Matsuda
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Creator notes
03 notes
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Solid
Wireframe
X-ray
Header Soccerball 2
Notes from Seiji Matsuda
3
1
High, wide, and far
Defending, head through the bottom half of the ball to send it up and away. Height buys your defense time; distance kills the threat.
2
Attack it at the peak
Time your jump to meet the ball at your highest point, before the attacker gets there. First to the ball wins the duel.
3
Arms power the jump
Drive both arms up as you leap for extra height, then keep them wide for balance and to hold off the challenge legally.
SM
Seiji Matsuda
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